Video Game Narrative

photo of handheld video game

 

One of the venues for the most words and storytelling today is video games. They’re prolific — in word count, in product count, in “readership.”

 

I’m trying to learn more about editing words in non-print contexts. This is my collection of resources I like best, building constantly as I embark on this independent study for professional development.

 

You might also want to keep an eye on my collection related to screenplays and scripts as well.

 

(Tweet this collection by @scieditor)

 

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