Links OTW, Aug 9–15
I had a really long waiting room stay this week, so I caught up on a reading backlog. Lucky you:
adventures in editing
I had a really long waiting room stay this week, so I caught up on a reading backlog. Lucky you:
Today, in my Canadian, Eh? column at Copyediting.com, I recognize six members of EAC who recently got honorary certification for
How to deal with the emotional and legal risks of working on words that could save, or cost, or
Resources I find that relate to copy editing scripts and screenplays for film, TV, video, podcast and all spoken words. There’s another post devoted to video games.
Today, in my Canadian, Eh? column at Copyediting.com, I reprise and expand my advice on scare quotes. (Tweet this post by
Ten telltales that will alert you to the need to “freshen up” some of the prose — reblogged by ACES.
The Jetsons as predictors of the future; honesty that spelling and formatting matter, from a journal editor; kill your darlings, no
One of the venues for the most words and storytelling today is video games. They’re prolific — in word count, in product
“A good edit can be a writing masterclass,” says Peter Midgley. (Tweet this) The latest winner of the Tom Fairley
The most helpful references I find as I investigate the role of words (narrative) in video games. Taking this course at Vanderbilt University is part of this self-study — Online Games: Literature, New Media, and Narrative, by Prof. Jay Clayton.